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	<title>The UnDisbeliever's Development Log</title>
	<link>http://undisbeliever.snesdev.net/blog</link>
	<description>The SNES Development exploits of The UnDisbeliever</description>
	<lastBuildDate>Thu, 20 Nov 2008 23:06:17 +0000</lastBuildDate>
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		<title>The silence has been broken</title>
		<description>Real life has taken it's toll on my SNES projects.

I've decided that my Math Library is a bust, it is just too expensive and complex to implement. I realized this after I finished the Addition section of the library and realized it was 66 MB in size and uses 3.2 ...</description>
		<link>http://undisbeliever.snesdev.net/blog/2008/11/11/the-silence-has-been-broken/</link>
			</item>
	<item>
		<title>Status on the Math Library (Part 2)</title>
		<description>Well this update features another small hit of bad news. I ran into a bit of scope creep. Well, not exactly; but that is what my Project Management Lecturer would probably call it.

My problem stems from the fact that I must type all the variable types a section of code ...</description>
		<link>http://undisbeliever.snesdev.net/blog/2008/10/07/status-on-the-math-library-part-2/</link>
			</item>
	<item>
		<title>Status on the Math Library (Part 1)</title>
		<description>I just recently discovered that some of my Math Library macros only use two variables, and that my python script only works with macros that have three variables. I'm blaming my previous bount of annoyingly mindless assignments for not realizing this small problem.

I've currently rewritten the WLA-DX macro generator section ...</description>
		<link>http://undisbeliever.snesdev.net/blog/2008/09/27/status-on-the-math-library-part-1/</link>
			</item>
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		<title>Creation of a SNES Mathematics library</title>
		<description>I've finally found some free time to once again work on my SNES Developments.

This week I am working on a simple SNES Mathematics library. This relies heavily on WLA-DX macros and .IF statements to allow me (and others who use it) to accurately preform the following operations:

	Addition
	Subtraction
	Multiplication
	Division
	Sine
	Cosine
	Square Root

This in itself ...</description>
		<link>http://undisbeliever.snesdev.net/blog/2008/09/15/creation-of-a-snes-mathematics-library/</link>
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